5/27/26
I've decided to "put down" the previously mentioned "casino" project for this site for the time being, not that I've even touched it in months. The thing is, I've somewhat come to realize that a lot of cool sites around Neocities will feature projects like that because the people creating them actually know what they're doing when it comes to javascript and html, and I'm just using projects like these to learn.
So instead of working on a large-ish scale project in javascript, I've decided to try and learn actual gamedev (godot) for a change and damn this gamedev stuff is hard, though it doesn't help that I'm not the greatest at learning things like this. I can say for certain gdscript is leagues above javascript when it comes to making sense and ease of use. My main problem is knowing everything I want to do, but having NO idea how to do it. I've learned a lot of basics but beyond that I'm more or less clueless. Maybe there's some course I could find online but so far nothing has really helped any of the information stick.
As far as the actual projects go, the first one I started a couple months ago was inspired by the idea that the first project you should make when learning how to program a video game is pong, and then build off of it. Well I failed that much, deciding to instead attempt to make something that was inspired by the gameplay of the first touhou game, "Highly Responsive to Prayers" and a lot of the mechanics I gave to the actual player character worked pretty well until the physics of the ball were introduced, then I struggled to make things work to a point where I decided to move onto a new project with what I learned from that one.
The current project is one I'm much more passionate about, a more "simple" 2D golf game that was partially inspired by the level structure of Super Meat Boy (18 hole courses/worlds where each level has it's own "dark world" variation that is a more difficult version of the level unlocked by achieving the hole's par goal) and my own personal want for a 2D golf game because it feels like nobody makes those! If nobody else is going to make one then I WILL!! The main struggle so far has been actual level creation. I have NO idea how to streamline this process for myself yet and it's actually a real issue. Tilesets are off the table and I need to learn how to make proper curves... As far as actual mechanics go, it's been coming along pretty well despite how few things exist in the game's current state. The actual golfball still needs a little work to feel "right" but it will be perfected in time no doubt.
It is very likely I will be talking more about this in the future.
Golf game's current state, prototyping really.