Honest to god I hate this game so much I am literally going to copy/paste my steam review and call it a day! I really do not feel like spending any more time on it ever. see you in 3 years when I try again and come to the exact same conclusions.
Outward would rather see you dead and suffering trying to understand it's mechanics before allowing you even a moment to step back and assess what you're dealing with. The game will take a mile long before giving you a measly inch. My time spent in this game will be low on steam but do know this marks the 4th time now I have attempted to really try and dip my toes in the water to what honestly looks like the vast and interesting world of Outward. If I were to guesstimate my actual total time, it would be somewhere around 9 hours across maybe 12 save files over 3 years. Each time I've returned with a newfound optimism that is very unfortunately met with my face being spit in with a generous offering of mud to help wipe myself clean.
For how fun Outward looks from the outside, it's one of the most brutal early games I've ever seen in my life. You are started in your home to gather your supplies, a good start to somewhat familiarize the player with the types of items you will come across in the adventure to come. Food? Must be survival mechanics. Bandages? I'm going to need to heal myself with items. A backpack? Traveling essentials! Then when you leave your home you come to find you're being evicted if you do not pay a debt you have no reasonable way of making up. Standard stuff to set you on your journey. A bit more freeform tutorial later and you are finally free to enter the HELL that is the open world.
Life outside of the town sucks, and it sucks HARD. Almost every single thing you will encounter save for maybe the large birds that run away from you when struck will leave you on the brink of death if not kill you outright, and given this game's particular flavor of clunky combat, death is the most likely outcome. What happens when you die? Well, fortunately you don't actually lose your entire inventory (usually, more on that later) but what you DO lose is all of your survival stats! Survival stats as in, hunger, thirst, and MAXIMUM HEALTH. Yeah, you lose maximum health when you take damage, along with your actual health. So in a game that is already brutally difficult to survive even the most basic of combat encounters, chances are your first few deaths will lead to an inevitable spiral of deaths where you lose more and more of your max HP, until you can't survive even a single hit from that wolf who snuck up on you while you were scrolling through your inventory desperately trying to eat what little food you've foraged trying to recover from the hours lost due to your last encounter with a wolf. It makes you feel awful and that's because it is awful, no two ways about it. Even if you didn't lose maximum health, the amount of food you have to eat after recovering from death is enough to feed a small village of starving families.
Speaking of which, why do I need to eat 4 piles of cooked berries and 3 loafs of bread to be satiated enough to not take MORE damage to my maximum health to begin with? Hell, why does the player need to eat at ALL? I understand the game is tagged as a "survival" game but honestly who actively WANTS to engage with these awful survival mechanics these days? Food and thirst meters were always nothing more than a chore to add an additional game loop on top of more basic primary game loops for a sense of added depth. I understand Outward likely has some mechanics associated with cooking and regeneration and weather resistances but can you at least OFFER the player the option to not have to deal with the forced "if you don't eat or drink you will die!" mechanic? It isn't fun.
Back to death punishment. What happens when you die? Well, you don't wake up at home, that much is for sure. In fact, to be totally honest, even for how many times I've died I'm not exactly sure what happens! I die near town and I appear to wake up in a cave about 4 miles away, then another death and I wake up outside of what appeared to be a dungeon. I went inside the dungeon and of course, died because there was no way to leave once you go too deep. Then after that death I woke up back outside of the dungeon, so cool, now I understand you seem to respawn at a landmark somewhere nearby your death? Or maybe it's just dungeons that respawn you outside of them when you die inside. I wouldn't know! Because oops while trying to recover from my last death I ate a perfectly fine boiled berry that apparently didn't agree with my stomach and now I have food poisoning (not actual poison mind you) ticking down 1 health every second. Were I to respawn with all of my max hp, this wouldn't have been an issue but you see, because I died 5 times before on this save I only had 28 health and this debuff lasted about 45 seconds. Of course, I died once again.
Expecting to wake up right back in front of the dungeon, imagine my surprise when I wake up in a PRISON. None of my items with me anymore, given only basic rags and a pickaxe. I'm then told the only way to leave is to get to work. Why am I here? What did I even do? If I attacked people in a town I'd at least understand but literally all I did in this save file was eat and die, why am I imprisoned??? You are literally expected to sit there and mine rocks, literally slaving away as the game completely disrespects me and my time, following this unforgiving theme of what feels like hatred and malice towards the player.
So no, honestly I'm done giving Outward "second chances". As much as I genuinely want to explore this game's progression and magic system I really feel like it doesn't even want me to. I have better things to play.